The course aims to help students to develop a range of skills, knowledge and understanding that will prepare them for employment in the computer games sector, creative industries and/or further academic study.
Learners will explore the game creation process from a number of perspectives, such as asset production, game mechanics, aesthetics and engines. This is complemented by, theoretical, cultural and sociological discourse. You will also be asked to attend tutorial sessions as part of your full-time course timetable.
What Will I Learn?
Games Rules and Play The module will invite students to question and debate their assumptions about videogame development and challenge popular stereotypes about the medium. It will introduce students to the history of the digital game and the emergence of a games development theory.
Making Games As an introduction to games design, this module explores the underlying structures of games through the development of paper-based prototypes. Core to the principles at work here are definitions of play and games including notions of games as interactive systems, and play as a configurative practice. From this essentialist perspective, students are encouraged to explore and experiment with the very fundamental aspects of games; the rules, the goals and the interrelatedness of what will be considered here as the constituent parts of all games.
Introduction to Game Art This module introduces the fundamental technical skills and production process inherent within the games creation process. The focus is upon creating assets that are both aesthetically engaging and technically functional. The production work follows an established iterative pattern of pre-production, production, and review; where students are encouraged to critically reflect upon the work they create throughout the process.
Drawing and Movement for Games We ‘draw’ - as in ‘draw out’, to extract information from the world around us, process that information via hand/ eye/ brain coordination and make marks to explore, explain or express our responses to that world. This module will explore what it means to ‘draw’ using both static observations and timed sequences of movement. Study Skills No matter what a student studies, it is very important for them to feel confident in their intellectual and creative abilities. This module is very specific and detailed in the way it approaches study skills by creating a series of small steps that will cumulatively amount to enhanced confidence.
You will need three A-Levels at grade “C” or above, or BTEC Level 3 with an overall grade of “Merit”. You will be invited to attend an interview and will undertake an assessment in literacy and numeracy to establish any support required.
At Coleg y Cymoedd we would encourage you to do the very best that you can in your assessments. The better your grades the more options you will have and may result in you gaining entry onto a higher-level course.
Assignment, project, portfolio, essay, reflective-learning journals, practical work.
Coleg y Cymoedd takes every effort to ensure the information on this website is accurate at time of being live. Coleg y Cymoedd reserves the right to make changes or withdraw without notice any of the courses, course facilities or support described.
Please note: Fees are payable for each year of study.
HE Fees are subject to change
No applications from overseas non-EU students
- • Computer games sector • Virtual Production • Creative industries • 3D product design • Virtual environments • Visual effects • 3D architecture prototyping and design • Computer Graphics Designer • Animation/animator • Programming • Further academic study